Track Keirin
Organized by
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
Results
ResultsEvent Pens
6
placetimenameperformance
2:51
135bpm  avg179bpm  max
213w  avg244w  np495w  max
+0.039
2:51
177bpm  avg193bpm  max
219w  avg271w  np461w  max
+0.379
2:52
Delta
170bpm  avg187bpm  max
358w  avg441w  np804w  max
4
+0.663
2:52
195bpm  avg214bpm  max
243w  avg295w  np547w  max
5
+1.637
2:53
Saitama
210bpm  avg229bpm  max
269w  avg322w  np617w  max
6
+1.714
2:53
186bpm  avg205bpm  max
300w  avg360w  np715w  max
7
+2.061
2:53
Nuvio
165bpm  avg182bpm  max
249w  avg303w  np571w  max