Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
1
#
Time
Name
watts
NP
max w
hr/max
1
2:45
338w
419w
792w
176/197
2
2:45 +0.199
373w
487w
937w
183/208
3
2:45 +0.245
380w
496w
936w
198/225
4
2:45 +0.264
337w
443w
840w
168/191
5
2:45 +0.483
361w
471w
899w
175/198
6
2:46 +0.930
365w
472w
895w
181/203
7
2:46 +1.102
289w
381w
737w
159/181
8
2:50 +5.517
244w
294w
640w
129/152
TPVirtual Hub A community resource for TrainingPeaks Virtual
Made with by Mike Swart