Track Keirin
Organized by
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
Results
ResultsEvent Pens
1
placetimenameperformance
2:47
162bpm  avg184bpm  max
310w  avg400w  np751w  max
+0.132
2:47
Pedalers
126bpm  avg157bpm  max
290w  avg376w  np867w  max
+0.178
2:47
187bpm  avg209bpm  max
334w  avg431w  np797w  max
4
+0.226
2:47
Windsail
150bpm  avg170bpm  max
333w  avg425w  np797w  max
5
+0.339
2:47
164bpm  avg186bpm  max
350w  avg459w  np849w  max
6
+0.526
2:48
AI Thunder
145bpm  avg164bpm  max
385w  avg506w  np951w  max
7
+1.308
2:48
169bpm  avg194bpm  max
375w  avg508w  np988w  max