Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
7
#
TimeNamePerformance
2:52
176bpm  avg192bpm  max
228w  avg280w  np455w  max
+0.192
2:52
182bpm  avg201bpm  max
235w  avg295w  np482w  max
+0.405
2:52
188bpm  avg208bpm  max
260w  avg330w  np593w  max
4
+1.327
2:53
Zonkify
180bpm  avg198bpm  max
297w  avg355w  np747w  max
5
+1.568
2:53
190bpm  avg210bpm  max
241w  avg307w  np562w  max
6
+2.149
2:54
193bpm  avg214bpm  max
292w  avg363w  np730w  max
7
+47.305
3:39
Bottom Bracket CC
117bpm  avg132bpm  max
144w  avg184w  np320w  max