Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
4
#
TimeNamePerformance
2:49
166bpm  avg184bpm  max
253w  avg318w  np537w  max
+0.280
2:50
210w  avg265w  np546w  max
+0.597
2:50
Patriot
203bpm  avg223bpm  max
231w  avg294w  np503w  max
4
+0.661
2:50
189bpm  avg209bpm  max
239w  avg306w  np527w  max
5
+1.668
2:51
181bpm  avg200bpm  max
227w  avg295w  np528w  max
6
+2.039
2:51
198bpm  avg219bpm  max
253w  avg318w  np602w  max
7
+2.266
2:52
Fujikai
161bpm  avg180bpm  max
279w  avg358w  np691w  max