Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
7
#
TimeNamePerformance
2:51
Hector
182bpm  avg198bpm  max
280w  avg342w  np565w  max
+0.479
2:51
Aria Olefson
182bpm  avg198bpm  max
217w  avg266w  np449w  max
+1.318
2:52
200bpm  avg217bpm  max
214w  avg261w  np458w  max
4
+1.338
2:52
indieVelo Founders Club
149bpm  avg162bpm  max
184w  avg204w  np364w  max
5
+1.492
2:52
190bpm  avg207bpm  max
216w  avg261w  np457w  max
6
+1.734
2:52
173bpm  avg188bpm  max
202w  avg248w  np424w  max
7
+2.603
2:53
Saitama
176bpm  avg192bpm  max
246w  avg294w  np556w  max