Keirin Race
Organized By: unknown
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
0
Multiple Pens, (similar abilities)
Forest Velodrome
4
2.1 km
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Light
Mixed
Mixed
ResultsEvent Pens
2
3
#
seed
Time
Name
watts
NP
max w
hr/max
1
3
2:45
331w
414w
749w
169/187
2
7
2:45 +0.098
316w
399w
717w
187/209
3
4
2:45 +0.218
333w
427w
771w
191/214
4
5
2:45 +0.232
340w
443w
813w
184/207
5
1
2:45 +0.360
360w
466w
838w
179/201
6
6
2:45 +0.468
338w
435w
799w
192/214
7
2
2:52 +7.017
260w
292w
501w
123/146