Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
2
3
5
#
seed
Time
Name
watts
NP
max w
hr/max
1
6
2:45
344w
417w
775w
205/229
2
1
2:45 +0.239
313w
390w
724w
181/202
3
2
2:45 +0.422
334w
415w
788w
173/194
4
3
2:45 +0.438
293w
358w
669w
175/195
5
10
2:45 +0.603
308w
381w
711w
183/206
6
5
2:46 +0.971
282w
347w
660w
183/203
7
9
2:46 +1.091
304w
371w
671w
181/200
8
8
2:46 +1.302
389w
486w
957w
161/180
9
7
2:47 +2.103
398w
492w
989w
163/182
10
4
2:49 +4.099
289w
337w
653w
155/174