Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
3
#
Time
Name
watts
NP
max w
hr/max
1
2:46
284w
363w
840w
0/0
2
2:47 +0.302
294w
378w
685w
191/216
3
2:47 +0.406
319w
423w
767w
183/208
4
2:47 +0.587
268w
343w
616w
172/191
5
2:47 +1.031
269w
353w
666w
170/191
6
2:47 +1.090
337w
445w
807w
155/173
7
2:48 +2.042
388w
523w
987w
184/209
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