Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
1
#
TimeNamePerformance
2:43
161bpm  avg183bpm  max
359w  avg434w  np883w  max
+0.152
2:43
Capital
185bpm  avg209bpm  max
384w  avg464w  np944w  max
+0.296
2:43
188bpm  avg215bpm  max
411w  avg520w  np1073w  max
4
+0.298
2:43
Zonkify
176bpm  avg202bpm  max
408w  avg521w  np1072w  max
5
+0.424
2:43
AI Thunder
159bpm  avg179bpm  max
385w  avg470w  np948w  max
6
+0.699
2:43
Roklit
181bpm  avg206bpm  max
437w  avg552w  np1138w  max
7
+9.440
2:52
Relentless
135bpm  avg165bpm  max
223w  avg277w  np799w  max