Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
1
#
Time
Name
watts
NP
max w
hr/max
1
2:45
319w
399w
746w
148/166
2
2:45 +0.212
323w
417w
780w
178/201
3
2:45 +0.337
328w
417w
764w
176/197
4
2:45 +0.389
355w
461w
889w
191/216
5
2:46 +0.709
376w
492w
969w
169/191
6
2:46 +0.734
383w
490w
944w
167/187
7
2:46 +0.909
353w
464w
871w
196/222
8
2:46 +1.137
291w
334w
699w
128/160
TPVirtual Hub A community resource for TrainingPeaks Virtual
Made with by Mike Swart