Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
4
#
Time
Name
watts
NP
max w
hr/max
1
2:47
342w
441w
792w
174/195
2
2:47 +0.296
286w
360w
638w
180/201
3
2:48 +0.734
295w
379w
712w
174/194
4
2:48 +1.050
266w
339w
638w
171/189
5
2:48 +1.194
258w
331w
617w
182/202
6
2:48 +1.305
241w
314w
572w
176/196
7
2:48 +1.548
319w
408w
814w
199/224
8
2:51 +4.606
296w
345w
770w
138/157
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