Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
2
#
Time
Name
watts
NP
max w
hr/max
1
2:45
333w
420w
777w
195/220
2
2:45 +0.158
423w
555w
1069w
178/202
3
2:45 +0.205
329w
425w
797w
167/189
4
2:45 +0.249
360w
449w
831w
148/164
5
2:45 +0.341
334w
419w
779w
148/166
6
2:45 +0.415
394w
512w
984w
172/194
7
2:45 +0.518
328w
412w
764w
199/222
8
2:46 +1.156
309w
364w
849w
146/175
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