Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
2
#
Time
Name
watts
NP
max w
hr/max
1
2:47
303w
378w
666w
178/197
2
2:47 +0.080
297w
372w
660w
152/169
3
2:47 +0.128
317w
403w
715w
152/170
4
2:47 +0.229
306w
398w
716w
166/186
5
2:47 +0.287
311w
392w
694w
184/205
6
2:47 +0.340
293w
387w
951w
112/120
7
2:47 +0.425
305w
395w
706w
162/184
8
2:48 +0.985
327w
437w
789w
181/204
TPVirtual Hub A community resource for TrainingPeaks Virtual
Made with by Mike Swart