Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
2
#
TimeNamePerformance
2:47
Formix
178bpm  avg197bpm  max
303w  avg378w  np666w  max
+0.080
2:47
Patriot
152bpm  avg169bpm  max
297w  avg372w  np660w  max
+0.128
2:47
152bpm  avg170bpm  max
317w  avg403w  np715w  max
4
+0.229
2:47
Base
166bpm  avg186bpm  max
306w  avg398w  np716w  max
5
+0.287
2:47
Fable
184bpm  avg205bpm  max
311w  avg392w  np694w  max
6
+0.340
2:47
Coalition
112bpm  avg120bpm  max
293w  avg387w  np951w  max
7
+0.425
2:47
162bpm  avg184bpm  max
305w  avg395w  np706w  max
8
+0.985
2:48
181bpm  avg204bpm  max
327w  avg437w  np789w  max