Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
2
#
Time
Name
watts
NP
max w
hr/max
1
2:46
312w
386w
697w
164/182
2
2:46 +0.044
299w
341w
893w
152/182
3
2:46 +0.069
322w
392w
711w
158/175
4
2:46 +0.084
347w
443w
819w
168/188
5
2:46 +0.180
331w
432w
801w
172/194
6
2:46 +0.258
306w
389w
703w
175/195
7
2:46 +0.518
397w
527w
1013w
178/202
8
2:47 +1.243
314w
406w
786w
150/168
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