Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
6
#
TimeNamePerformance
2:50
Systech
176bpm  avg191bpm  max
215w  avg262w  np430w  max
+1.060
2:51
190bpm  avg207bpm  max
272w  avg333w  np605w  max
+1.289
2:52
Aguda
158bpm  avg171bpm  max
234w  avg290w  np486w  max
4
+1.334
2:52
196bpm  avg215bpm  max
257w  avg317w  np577w  max
5
+2.100
2:53
Monova
188bpm  avg206bpm  max
298w  avg350w  np708w  max
6
+2.313
2:53
Windsail
164bpm  avg179bpm  max
270w  avg325w  np628w  max
7
+2.582
2:53
186bpm  avg204bpm  max
284w  avg332w  np674w  max
8
+6.353
2:57
143bpm  avg156bpm  max
167w  avg188w  np336w  max