Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
5
#
Time
Name
watts
NP
max w
hr/max
1
2:48
251w
310w
538w
151/166
2
2:49 +0.369
260w
327w
590w
183/202
3
2:49 +1.000
231w
287w
516w
181/199
4
2:49 +1.139
249w
311w
556w
165/181
5
2:50 +1.308
291w
351w
695w
167/184
6
2:50 +1.313
268w
338w
613w
177/195
7
2:50 +1.475
270w
344w
625w
174/192
8
3:09 +21.133
191w
203w
297w
145/156
TPVirtual Hub A community resource for TrainingPeaks Virtual
Made with by Mike Swart