Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
1
#
Time
Name
watts
NP
max w
hr/max
1
2:44
361w
459w
883w
189/214
2
2:44 +0.013
338w
416w
816w
194/218
3
2:44 +0.047
356w
459w
883w
173/197
4
2:44 +0.054
374w
485w
936w
182/207
5
2:44 +0.333
394w
518w
1009w
165/189
6
2:44 +0.431
392w
507w
1036w
183/209
TPVirtual Hub A community resource for TrainingPeaks Virtual
Made with by Mike Swart