Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
2
#
Time
Name
watts
NP
max w
hr/max
1
2:46
354w
445w
810w
167/185
2
2:46 +0.158
306w
379w
688w
176/195
3
2:46 +0.260
336w
438w
809w
184/208
4
2:46 +0.480
348w
465w
879w
162/183
5
2:46 +0.509
322w
415w
766w
166/185
6
2:47 +0.824
414w
547w
1071w
180/203
7
2:47 +0.996
321w
413w
834w
185/208
TPVirtual Hub A community resource for TrainingPeaks Virtual
Made with by Mike Swart