Keirin Race
Organized By: unknown
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
3
#
seed
Time
Name
watts
NP
max w
hr/max
1
1
2:45
356w
446w
841w
153/170
2
6
2:45 +0.037
299w
362w
654w
179/197
3
9
2:45 +0.053
265w
332w
608w
161/179
4
2
2:45 +0.101
337w
422w
757w
184/203
5
10
2:45 +0.391
309w
395w
715w
183/204
6
5
2:46 +0.554
304w
384w
691w
174/193
7
7
2:46 +0.730
285w
363w
718w
149/167
8
8
2:46 +0.849
288w
363w
673w
196/217
9
4
2:46 +0.902
324w
413w
747w
179/199
10
3
2:50 +4.643
272w
320w
785w
146/178