Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
5
#
Time
Name
watts
NP
max w
hr/max
2
2:47 +0.285
-1/-1
3
2:47 +0.479
-1/-1
4
2:48 +0.682
-1/-1
5
2:48 +0.977
-1/-1
6
2:49 +1.609
-1/-1
7
2:49 +1.787
-1/-1
8
2:49 +1.893
-1/-1
9
2:49 +2.088
-1/-1
10
2:51 +4.406
-1/-1
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