Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
3
#
Time
Name
watts
NP
max w
hr/max
1
2:47
-1/-1
2
2:47 +0.638
-1/-1
3
2:47 +0.672
-1/-1
4
2:47 +0.785
-1/-1
5
2:48 +0.835
-1/-1
6
2:48 +1.198
-1/-1
7
2:48 +1.278
-1/-1
8
2:48 +1.360
-1/-1
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